Heed these charts, traveller. They are drawn not for precision but for passage — enough to set your boots upon the right road and your hand upon the right door. The rest you must earn, as all worthy things are earned.
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I
The Abyss, Nexus of Worlds
The Hub of All Roads
Every road begins here. The Abyss is the great wheel of gateways — its upper
nexus opens upon the frontiers of the age: the wilds of Throtl, the Gargath outpost,
Dalamar's Sanctum, and stranger worlds yet to come. Descend to the Lower Nexus, and you will
find a ring of convenient portals to the places of days past — the realm you remember, a step away.
The Abyss (upper)Lower NexusFrontier gatewaysConvenience portals
The Path There
The Path There
Reach The Abyss, Nexus of Worlds. The upper ring of portals carries you to the frontiers —
Throtl, Gargath, Dalamar's Sanctum, and the wider worlds. Walk Down to the
Lower Nexus, whose portals shortcut you to the established corners of the realm. New gateways
will kindle here as new lands open.
II
Dalamar's Sanctum
The Crossroads of Magic
From the Abyss, step through the gateway named for the dark elf and descend into
Dalamar's Sanctum. From its silent heart four ways branch: the Grove to the rising sun, and the three
lunar halls of High Sorcery to the other corners.
From the Sanctum, walk NE for the Grove, NW / SE / SW
for the White, Red, and Black halls. Only a Mage of the matching robe may wield what each hall teaches.
III
The Kalaman Bazaar
A Market Beneath Silk & Sun
Find the chained door at the sign of the anvil — the shop called
Chains 'R' Us — and speak the word to the Chromatic Dragon Portal. It casts you across the sea
to a market of saffron canopies ringing a five-hued fountain. Walk north, past the merchants of arms
and amulets, to the new Buy-Back Arcade.
Portal & new arcadeThe Arch (entry)Fountain plazasMerchant stalls
The Path There
The Path There
At Chains 'R' Us, type go portal to cross to the Chromatic Arch. Move into the
bazaar and head North through the stalls until the Buy-Back Arcade opens before you.
IV
The Radiant Bastion [⚿ Sealed]
Dragon's Teeth Hills
Seek the Messenger at Commander Markus' outpost, and take the road
north by northeast into the jagged Dragon's Teeth Hills, where the Radiant Bastion stands. But
the great gate is barred — none pass while the watch holds. Yet gates have hinges, and guards
have backs, and a quiet hand in an unwatched moment has opened doors that were never meant to open…
The Path There
The Path There — If You Can Find It
Speak to the Messenger at Commander Markus' outpost and travel N then
NE into the Dragon's Teeth Hills. The Bastion's gate stands closed to honest comers —
but the realm has always rewarded the bold, the patient, and the unscrupulous. Watch for the
moment the watch is not watching.
V
The Vampire's Castle [☠ Perilous]
A Pocket of Hell Itself
In the Silvermere Graveyard, find the Old Vampire Hunter — a grim figure who has
stalked his quarry across centuries. When you and your companions are strong enough to step into a
pocket dimension of hell, he will open the way to the cursed castle, where an ancient foe waits
among the vampire knights. Go armed. Go together. Some who enter do not leave.
The Path There
The Path There — For the Strong Only
Travel to the Silvermere Graveyard and seek the Old Vampire Hunter. Speak with him when
your party is ready; he opens the gate to the vampire's castle — a sealed pocket realm of relentless
foes. This is no solo errand. Bring strength, bring allies, bring light.
New gateways kindle here as new lands open. Watch the Discord for the next door to swing on its hinges.