A queen in dark crystalline crown stands center, arms folded; around her loom five draconic heads beneath a violet sky.
Fan-made content · Levels 45 and beyond

The Black Dominion

The Throtl Frontier · The Blighted Marshes · and what comes next

The frontier

A confederacy of dark places

Where the southern road runs out, the Black Dominion begins. It is not a kingdom — it is a confederacy of dark places held together by older agreements, none of them written down. The Throtl knights walk the borderlands; the Hexweaver tends the Forge; Lord Gargath sits in chaos at the keep’s heart, listening for the next instruction the Graygem will give him. South of the wastes, the marshes rot. Vorn waits there with his cult, and Ur-Kazzoth pulls on his chains, and the Blightmother lays.

Two expansion wings run alongside stock MajorMUD, both live as of launch. The Dragonlance Expansion (levels 45–70) spans the Throtl Frontier on the continent of Ansalon in the world of Krynn — iconic War of the Lance regions reimagined as a gauntlet of named locales, each with its own lore, threat tier, and boss encounters. The Black Dominion’s own Blighted Marshes (levels 60–75) opens in the home realm, past the edges of the Hazy Swamp where even the Blood God’s faithful feared to tread. Epic storylines are coming to the Realm of Legends. Keep an eye out for how to take the first step — and keep abreast of the latest in-game gossip or discussions on the Discord as updates unfold.

The Dragonlance Expansion is fan-made content, not affiliated with, endorsed by, or licensed from Wizards of the Coast or any holder of those properties — a love letter, written by people who grew up reading the books, hosted on a small BBS for the joy of it.
MajorMUD Explorer · MME Database Files

The MME database files for the expansion areas are available on the Discord. Join us for the DATs and to stay current on patch notes as new content drops. Want to find your way without a map? That works too — the realm rewards pathfinders.

Join the Discord. Open the maps.

✓ Live as of launch · Map 1 · Levels 45–65

The Throtl Frontier

The Dragonlance Expansion’s centrepiece: a sprawl of frontier city, catacombs, and a chaos-touched keep, spread across 318 rooms housing 26 unique creatures. Throtl is the last walled place before the grey wastes. Lord Gargath’s Keep is the wound in the world at its heart.

Named locales · 11 areas

Zone breakdown

  • The Ruins of Throtl

    81 rooms · 8 creatures

    A goblin city occupied by the Red Dragonarmy.

  • The Catacombs of Throtl

    75 rooms · 7 creatures

    Flooded burial halls beneath the ruined city.

  • Gargath Keep

    162 rooms · 11 creatures

    A fortress shattered by the Graygem of Gargath.

Bestiary · tap any creature for details

The Ruins of Throtl

81 rooms · 8 creatures

A goblin city occupied by the Red Dragonarmy.

Once a thriving goblin settlement, Throtl fell to Highlord Verminaard’s Red Dragonarmy during the War of the Lance. Its crumbling plazas and charred streets now serve as a forward staging ground for draconian patrols. The stench of decay mingles with the clank of armoured boots as conscripts drill beneath crimson banners.

Inhabitants

✓ Live as of launch · Map 7 · Levels 60+

The Blighted Marshes

The Black Dominion’s home-realm manifestation. A drowning country south of the Throtl wastes, past the edges of the Hazy Swamp where even the Blood God’s faithful feared to tread. 80 rooms, 12 unique creatures, and three boss sites circling the Maw at the Marshes’ heart: Vorn’s Throne, the Demon’s Anchor, and the Blightmother’s Cradle.

Named locales · 5 areas

Bestiary · tap any creature for details

The Blighted Marshes

80 rooms · 12 creatures

Where the Blood God’s faithful feared to tread.

Beyond the deepest reaches of the Hazy Swamp, past the last outpost of the Blood God’s cult, the marsh turns wrong. The water glows. The trees bend at angles that have nothing to do with wind. The ground pulses like a heartbeat. When the Blood God’s war-priests came seeking power, they found it — but the corruption that seeps from the fissure beneath the marsh is older than any god they worship. Something has been growing here since before the Cataclysm, patient as stone, and it is finally ready to bloom.

Inhabitants

The development road map

What is coming next

The Black Dominion grows in waves. Watch the Discord for ship-date chatter and content drop announcements.

  • On the road map · Levels 75–90

    The Black Citadel

    Below the ruined temple at the Marshes’ heart, a fortress sealed since before the Cataclysm. Something has been building an army down here in the dark for a thousand years, independent of any god, patient and arcane. The first real boss gauntlet of the Dominion proper — and the first big reveal.

  • On the road map · Endgame

    Daargaard Keep

    The endgame seat. A burning fortress on the far side of the corruption’s source, presided over by a death knight who refuses to stay buried. Reserved for adventurers who have already pushed deeper than anyone reasonably should.

Beyond the Keep

What follows Daargaard is being designed now and not yet promised. Long-term ambitions include distant lands to the Far East, and at the very end, when the corruption’s source is finally exposed, the doors of the Abyss itself.

None of this exists yet. All of it is on the slate. The realm grows as you fill it.