A confederacy of dark places
Where the southern road runs out, the Black Dominion begins. It is not a kingdom — it is a confederacy of dark places held together by older agreements, none of them written down. The Throtl knights walk the borderlands; the Hexweaver tends the Forge; Lord Gargath sits in chaos at the keep’s heart, listening for the next instruction the Graygem will give him. South of the wastes, the marshes rot. Vorn waits there with his cult, and Ur-Kazzoth pulls on his chains, and the Blightmother lays.
Two expansion wings run alongside stock MajorMUD, both live as of launch. The Dragonlance Expansion (levels 45–70) spans the Throtl Frontier on the continent of Ansalon in the world of Krynn — iconic War of the Lance regions reimagined as a gauntlet of named locales, each with its own lore, threat tier, and boss encounters. The Black Dominion’s own Blighted Marshes (levels 60–75) opens in the home realm, past the edges of the Hazy Swamp where even the Blood God’s faithful feared to tread. Epic storylines are coming to the Realm of Legends. Keep an eye out for how to take the first step — and keep abreast of the latest in-game gossip or discussions on the Discord as updates unfold.
The MME database files for the expansion areas are available on the Discord. Join us for the DATs and to stay current on patch notes as new content drops. Want to find your way without a map? That works too — the realm rewards pathfinders.
Join the Discord. Open the maps.
The Throtl Frontier
The Dragonlance Expansion’s centrepiece: a sprawl of frontier city, catacombs, and a chaos-touched keep, spread across 318 rooms housing 26 unique creatures. Throtl is the last walled place before the grey wastes. Lord Gargath’s Keep is the wound in the world at its heart.
Named locales · 11 areas
Zone breakdown
The Ruins of Throtl
81 rooms · 8 creatures
A goblin city occupied by the Red Dragonarmy.
The Catacombs of Throtl
75 rooms · 7 creatures
Flooded burial halls beneath the ruined city.
Gargath Keep
162 rooms · 11 creatures
A fortress shattered by the Graygem of Gargath.
Bestiary · tap any creature for details
The Ruins of Throtl
81 rooms · 8 creaturesA goblin city occupied by the Red Dragonarmy.
Once a thriving goblin settlement, Throtl fell to Highlord Verminaard’s Red Dragonarmy during the War of the Lance. Its crumbling plazas and charred streets now serve as a forward staging ground for draconian patrols. The stench of decay mingles with the clank of armoured boots as conscripts drill beneath crimson banners.
Inhabitants
The Blighted Marshes
The Black Dominion’s home-realm manifestation. A drowning country south of the Throtl wastes, past the edges of the Hazy Swamp where even the Blood God’s faithful feared to tread. 80 rooms, 12 unique creatures, and three boss sites circling the Maw at the Marshes’ heart: Vorn’s Throne, the Demon’s Anchor, and the Blightmother’s Cradle.
Named locales · 5 areas
Bestiary · tap any creature for details
The Blighted Marshes
80 rooms · 12 creaturesWhere the Blood God’s faithful feared to tread.
Beyond the deepest reaches of the Hazy Swamp, past the last outpost of the Blood God’s cult, the marsh turns wrong. The water glows. The trees bend at angles that have nothing to do with wind. The ground pulses like a heartbeat. When the Blood God’s war-priests came seeking power, they found it — but the corruption that seeps from the fissure beneath the marsh is older than any god they worship. Something has been growing here since before the Cataclysm, patient as stone, and it is finally ready to bloom.
Inhabitants
- On the road map · Levels 75–90
The Black Citadel
Below the ruined temple at the Marshes’ heart, a fortress sealed since before the Cataclysm. Something has been building an army down here in the dark for a thousand years, independent of any god, patient and arcane. The first real boss gauntlet of the Dominion proper — and the first big reveal.
- On the road map · Endgame
Daargaard Keep
The endgame seat. A burning fortress on the far side of the corruption’s source, presided over by a death knight who refuses to stay buried. Reserved for adventurers who have already pushed deeper than anyone reasonably should.
What follows Daargaard is being designed now and not yet promised. Long-term ambitions include distant lands to the Far East, and at the very end, when the corruption’s source is finally exposed, the doors of the Abyss itself.
None of this exists yet. All of it is on the slate. The realm grows as you fill it.

